"A shotgun based on AA-12, which allows you to switch between different types of ammunition. In Challenge modes, you can fire special ammunition with high damage and accuracy." - Weapon description |
AA-12-Buster is a specialized variant of AA-12.
Overview[]
This weapon features a special orange skin with hexagon decoration, in addition to a front grip with an unusable flashlight to increase its stability. It uses an extended drum magazine that holds 23 shells per magazine and has a slightly faster drawing and reloading speed comparing to the stock variant.
In Zombie Mode, just like M240B-Tesla, it becomes an Anti-zombie Shotgun. In this mode, the weapon is much lighter (for faster draw/reload speed) and utilize special anti-zombie shotgun shells with more pellets and narrower speard - more importantly, they are smaller so the drum can now hold 37 rounds. The charging bar also fills much faster than M240B-Tesla, and when it is full, pressing RMB will switch the normal drum mag for a stick magazine with 10 rounds of HE Shells, dealing large explosive damage against the zombies/enemies.
Availability[]
Available in all CrossFire versions
Upgraded Forms[]
Variants[]
Trivia[]
- This is the first gun to feature three different skins in one (while M240B-Tesla only has 2). In normal mode, it has a normal Buster skin with a black drum while in Zombie Mode, the drum is painted with an anti-zombie logo. In Charged Mode, the drum mag is replaced with a stick magazine (10 rounds), also painted with a special Bomb Blast mark.
- It's also the first weapon to utilize 3 different ammo types - normal 12 Gauge (Red shells) in normal mode, 12 Gauge special (Blue shells) in Zombie Mode, and 12 HE (Grey shells) in Charged Mode.
- Despite this, the newest variant AA-12-Infection only has 2 skin (as the Zombie Mode skin is used in Normal Mode, despite having a separate Bag Icon / Item Icon for normal mode view). This issue has been fixed later.
- AA-12 Buster is the first Anti-Zombie weapon to feature Weapon Inspection animation upon first entering a ZM room (for the owner) or first picked up by any other player. The M240B-Tesla simply reused its reload animation for this purpose.
- The ammo buff for this gun is quite odd, as normally CF weapons receive +10 or +15 in this range - yet, AA-12-Buster has a +14 (or when comparing to original AA-12, +17). Also, unlike the M240B-Tesla, this gun doesn't receive extra mag in Zombie Mode, despite being designed specifically for these modes.
- This trait was corrected in CF Mobile for the equivalent variant, the AA-12 Hellfire, that has 25 rounds mag (PVP) and 40 rounds mag (PVE).
- Interestingly enough, the HE Ammunition can penetrate the glasses roof on Dinner Theater without breaking it. This means it can be used to kill the flaming Jumpers before triggering Bullet Time, as long as players aim and fire correctly at the moment the Jumpers hit the glasses.
- AA-12 Buster is categorized as Black Market Item and thus won't drop when its owner gets killed. However in Zombie Mode, if the owner gets killed while using Bomb Blast, the gun will actually drop and other players can grab it. This makes "sharing" this gun easier if players have AI Bag Switch item and cannot drop the weapon, as they just need to get killed while having Bomb Blast active. This issue has been fixed later.
- In CF Philippines, like the M240B-Tesla, this weapon is unable to drop upon death, as it is categorized as a Specialized Weapon.
- It is also one of the obtainable rewards in the Return User Support System for 3 days (stackable).
- Since the introduction of the AA-12-Buster Hexa Core series, when you upgrade the AA-12 Buster to the AA-12 Hexa Core it now drops.
- CF Indonesia is the only version to feature AA-12 Buster in its own capsule rather than bundling it with other weapons. It's also one of the versions that has AA-12 Buster with a damage bar (the other one is CF Brazil).