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This devastating shotgun was designed for riot control and heavy close quarter combat. The shotgun has been used successfully in South Africa but remains difficult to obtain due to it's destructive nature.
- Weapon description


Armsel Striker is a shotgun in CrossFire.

Overview

Armsel Striker is a South African made semi automatic shotgun. It is fed with 12 Gauge shells and is able to hold 12 rounds in its cylindrical magazine. Even though it is technically a semi-automatic gun, the user can hold down the fire button for continuous firing.

It has a very fast firing rate (behind the AA-12 and Vepr-12), strong firepower, relatively low recoil, and good accuracy. It has a wide pellet spread like the AA-12, which is normally a bad thing. However the Striker deals good damage up to 20 meters unlike the AA-12 which rapidly loses damage at 10 meters and beyond.

This makes the Striker a very deadly "street sweeper" at close quarters, but at medium range it deals almost no damage at all.

The Striker is heavier than most shotguns and shells have to be inserted one-by-one (but it is possible to do reload cancel). Compared to other shotguns that reload one-shell-at-a-time, the Armsel Striker reloads very slowly.

Advantages

  • Moderate to high damage dealing.
  • Very fast rate of fire.
  • Relatively low recoil.
  • High magazine capacity.
  • Possible to do reload cancel.
  • Wide pellet spread with low damage dropoff from 1-20 meters.
  • Can be fired while reloading.

Disadvantages

  • Relatively slow drawing time.
  • Very slow reloading time.
  • Relatively heavy.
  • Very low damage at medium-long range.
  • Require some time to do full reload.

Availability

  • CF China
  • CF Japan
  • CF Vietnam
  • CF Philippines
  • CF Russia
  • CF Indonesia
  • CF North America
  • CF Europe
  • CF Brazil
  • CF South Korea

Variants

Trivia

  • In real life, the Armsel Striker actually fires a lot slower. As it did not eject empty cartridges automatically, each empty shell needed to be pushed out manually with the ejector rod, resulting in a very long reload time. Also, the cylindrical drum needed to be winded up like a clockwork toy.
  • The Armsel Striker in CF is actually more similar to the Armsel Protecta: as it fires extremely fast and it uses the auto-ejection mechanism, so empty shells don't have to be manually ejected. Plus, the cylinder does not need to be winded up.
    • This weapon is the earlier version of the weapon which is the Hilton Walker's first design.
  • The in-game description about the Striker "difficult to obtain" & "destructive nature" are references to the destructive device ban in the USA. The Armsel shotgun series were considered "destructive devices" due to them having a bore larger than .50 caliber (like most shotguns) and not having any "sporting purpose".
  • The weapon is commonly paired with the Juggernaut class in Wave Mode or Super Soldiers TD, making it an extremely overpowered gun.

Media