| This devastating shotgun was designed for riot control and heavy close quarter combat. The shotgun has been used successfully in South Africa but remains difficult to obtain due to it's destructive nature.|
- Weapon description
Armsel Striker is a shotgun in CrossFire.
Armsel Striker is a South African made semi automatic shotgun. It is fed with 12 Gauge shells and is able to hold 12 rounds in its cylindrical magazine. Even though it is technically a semi-automatic gun, the user can hold down the fire button for continuous firing.
It has a fast firing rate, strong firepower, relatively low recoil, and good accuracy. It has a wide pellet spread like the AA-12, but the Striker deals good damage up to 30 meters unlike the very short range AA-12. This makes it a very deadly "street sweeper" shotgun.
However, it is heavier than most shotguns and shells have to be inserted one-by-one (but it is possible to do reload cancel). Compared to other shotguns that reload one-shell-at-a-time, the Armsel Striker reloads very slowly.
- Moderate to high damage dealing.
- Fast rate of fire.
- High magazine capacity.
- Possible to do reload cancel.
- Wide pellet spread.
- Relatively slow drawing time.
- Very slow reloading time.
- Wide shell spreading.
- Damage loses on long range.
- CrossFire China
- CrossFire Japan
- CrossFire Vietnam
- CrossFire Philippines
- CrossFire Russia
- CrossFire Indonesia
- CrossFire North America
- CrossFire Europe
- CrossFire Brazil
- CrossFire South Korea
- This weapon is the earlier version of the weapon which is the Hilton Walker's first design.
- In real life, the Armsel Striker actually fires a lot slower. As it did not eject empty cartridges automatically, each empty shell needed to be pushed out manually with the ejector rod, resulting in a very long reload time. Also, the cylindrical drum needed to be winded up like a clockwork toy.
- The Armsel Striker in CF is actually more similar to the Armsel Protecta: as it fires extremely fast and it uses the auto-ejection mechanism, so empty shells don't have to be manually ejected. Plus, the cylinder does not need to be winded up.
- The in-game description about the Striker "difficult to obtain" & "destructive nature" are references to the destructive device ban in the USA. The Armsel shotgun series were considered "destructive devices" due to them having a bore larger than .50 caliber (like most shotguns) and not having any "sporting purpose".
- The weapon is commonly paired with the Juggernaut class in Wave Mode or Super Soldiers TD, making it an extremely overpowered gun.