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Big Head Mode is a TDM add-on in CrossFire.

Availability[]

Available in all CrossFire versions.

Description[]

The rules are the same with all TDM rooms that's set by players, either Knife, Pistol, Sniper, Shotgun, or Headshot Only. However, in this mode, all players will start out with their head 3x times larger than normal, making scoring Headshot much easier. Scoring kills will make players' head bigger (max: x5) and getting killed will make players head smaller (Down to x1).

Both faction now have an Energy Meter at the top of the screen, which fills up as they score kills. Once it's full, the game enters an all-out melee battle, with the attacking team using Headbutt as their weapon against defense's team still wielding their firearms. Bullets and explosion damages have been reduced to minimal during this phrase however, so it's advised that the defense team switch to their melee to increase their chance of winning.

Additionally, this mode also offers exclusive reward boxes upon completing the match (similar to Zombie Mode). There are three types of reward boxes available in this mode and it offers player with exclusive head costumes (cardboard boxes with various emojis) for temporary.

Trivia[]

  • With the release of this mode on CF Brazil, a giant gamebreaking bug came together with its update at that server, making it almost impossible to play S&D or any similar mode that you can spectate other players. Go to this forum post for details. This was later fixed.
  • Big Head Mode is actually originated from 生死狙击, an online FPS game in China which is obviously the copyment of CrossFire (though not been accused because of its online-only gameplay). It mostly creates much more variants of regular Game Modes in order to get audiences, as Big Head Mode is one of its earlier-created modes, being list as one of Casual Modes. While Tencent decides to put this idea in CrossFire after about a year later, and it can also explain why Tencent create a "Casual Modes" and put Big Head Mode as a sub game mode in it, instead of just make Big Head Mode independently.
  • Like Sheep Mode and King Mode, Big Head Mode is available as an event mode for a month before being removed. Although this is still depends on the publisher's decision of each version.
  • After an update in CF Vietnam, this mode has some major changes:
    • Each match has 12 minutes by default.
    • The default respawning time is 0 second. This makes it the very first mode in CF Vietnam that features 0 second respawn since the default respawing time of all mode is 10 seconds.
    • Big Head time has been slightly reduced.
  • The Big Head weapon was eventually added on the Weapon Master and its variants, but only can be obtained as a random weapon when player reaches Level 12. However, this weapon is much difficult to kill opponents due to its shorter range and players can die easily due to its large hitbox, which made it fairly easily to aim headshot to player.

Maps[]

Cebu LobbyMapDust FORTRESS MEXICO2
MONACO MuseumTD Toy-Castle Ship-2
Map BlackWidow Xmas1

Gallery[]

Videos[]

CrossFire_2.0_Philippines_-_Big_Head_Mode_Gameplay

CrossFire 2.0 Philippines - Big Head Mode Gameplay

CrossFire_China_2.0_Big_Head_Mode_Casual_Mode_Gameplay_✔

CrossFire China 2.0 Big Head Mode Casual Mode Gameplay ✔

Cross_Fire_China_Big_Head_Mode_(TD)_GamePlay_!-0

Cross Fire China Big Head Mode (TD) GamePlay !-0

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