Because of his heavy weapon, Blaster does not get to fight enemy towers oftern - instead, his important role is to clear enemy NPCs to allow his teammates and NPCs to get to enemy towers quicker. The RPG-7 is very effective against enemy NPCs, and can, albeit rarely, score one-hit KOs on enemy players, otherwise cutting the health of the player significantly.
Blaster's default skill is tied with his Active skill.
When level 5 is reached, pressing F will let Blaster bring out his RPG-7, which deals massive damage against enemy NPCs and players. The firepower will increase as Blaster kills more NPCs, but stop after the 20th one. This effect will end when Blaster is killed and respawned.
Blaster's strongest point is his very fast cooldown time, and with upgraded cards, it will only take a few seconds before they can fire another rocket again. Because of this, Blaster should hang back and let the team do the job, and use the RPG-7 only to injure/clear out enemies when competing for Supply Boxes.
|Cooldown Time Reduced.||1%||2%||3%||4%||5%||10%||12%||14%||16%||20%|
|RPG-7 Damage Increased.||1%||3%||5%||7%||8%||17%||21%||24%||28%||35%|
|RPG-7 Damage Rate Increased.||1%||3%||5%||7%||8%||17%||21%||24%||28%||35%|