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FatalCanyon

Fatal Canyon is the second Trial Challenge map, set within a large canyon area. Soldiers will have to defend various points of interest. Two dangerous bosses are awaiting their arrival; including a familiar-looking giant lizard.

Availability[]

  • CF China: Lizard Canyon
  • CF Vietnam: Abyss of Death
  • CF West: Fatal Canyon
  • CF Russia: Canyon
  • CF Japan: Fatal Canyon
  • CF Brazil: Dam
  • CF Español: Mortal Abyss
  • CF Indonesia: Fatal Canyon
  • CF Philippines: Fatal Canyon

Description[]

This map is broken into 4 parts, although it's only represented by three rounds as The Corridor is not counted:

Soldiers are tasked to defend two Energy Tubes that provide power for the Energy Shield protecting the Dam for 3:30 against an infinite number of zombies. The outer area is split into 3 sections: Starting point that leads up to the Energy Tube, the corridor across the canyon, and an upper balcony that holds special supply drops (AP Gatling Gun) that's reachable via Jumping pads. Zombies will attempt to reach soldiers by jumping across the canyon if shot at, otherwise, they will rush the Energy Tube. Some heavy mechs will appear when the timer is running out, which soldiers must pay close attention to.

  • Bonus Objective: Finish the round with 80% or more HP for the Energy Tubes

This area leads down from the outer space to the Chemical Plan. The goal is straightforward: Kill all zombies guarding this area.

Soldiers will face the boss Wesley Longbill here. Along with avoiding his attacks, care must be taken to defuse his C4 before it explodes, or the Energy Tubes will take damage and eventually be destroyed, failing the mission.

  • Bonus Objective: Beat Longbill without letting any of his C4 explode
  • Bonus Objective (Hard difficulty onward): Beat Longbill within 5 minutes to unlock Special Round

  • On Hard difficulty onward (and when the server updated this setting), beating Longbill within 5 minutes will trigger a Special Round, tasking soldiers to beat the Wesley Longville brothers before moving up to face Uranus. They are identical to Longbill but with different skin colors, plus their behaviors are split up. The older brother (blue) will only stay on top, and the younger brother (green) will only stay at the ground level.

  • On Hard difficulty onward, Uranus will emerge after Longbill is killed - soldiers will have to travel side-to-side across the canyon until they reach the last defense line that contains two Flak 88 gun. These will be available to use once Uranus makes his way here - it's powerful and protects soldiers from his attack, but the firing rate is slow and it has its life bar, so if it's destroyed, it will need some time to cool down, then you can use it again. Concentrate on shooting him until he drops.

    • Bonus Objective: Beat Uranus and score 20% damage against his weak point (His mouth when it opens, indicated by a red sign)

    This map utilizes the same Reward Crates like Hell Tower but with a little twist: Boss crate (Now called Zone Crates) can only be obtained by completing Special Objectives. These include: Finish the round with 80% HP left on Energy Tube (Zone 1), Finish the round without any C4 detonated (Zone 2) and Beat Uranus and score 20% damage against his weak point (His mouth when it opens, indicated by a red sign) (Zone 3)

    Horde[]

    Skeleton Artillery

    Spinez’s most basic soldiers, soldiers who received neurosurgical modification and special training to strengthen their exoskeleton, included Blitz’s brainwashing work, and the skeleton artillery showed blind loyalty to Spinez and Blitz.

    The body strengthens the exoskeleton, has wrist strength and agility that surpass humans, and can also perform high-altitude jumps for close flight, equipped with rocket pistols and small shields.

    Humpty Dumpty


    Humpty Dumpty is a 2-legged walking self-discipline robot derived from a "motor man-machine". During the battle of the battleship, Spinez fully analyzed the actual combat data of the electric man-machine, which was only a test weapon at the time, and developed the "short fat man" by improving these weapons.

    Humpty Dumpty uses the grenade launcher and agility to carry out assaults, and can also shoot the built-in, hollow bones to provide the replenishment capabilities of the skeleton artillery.

    Hollow Bone


    These agile four-legged robots can be combined with the enhanced exoskeleton of the skeleton artillery to provide the skeleton artillery with further enhanced defense and attack functions. However, in an emergency, a hidden bomb is used to explode, causing fatal damage to the enemy.

    Longbill

    An elite sniper equipped with a sniper rifle. Before he became skeleton artillery, he was active as a shadow attacker of Blitz, and made meritorious service on multiple battlefields and rose to the top.

    But he failed in the task of destroying the city, and after experiencing a fatal physical damage, he gradually retreated. On the other hand, Spinez, who admired his sniper ability, hired him as the subject of the "Masked Man Full Body Exoskeleton". After a terrible transformation, he finally became a strengthened Sniper-Assassination Eye and appeared on the battlefield again.

    Uranus


    The follow-up model of Blitz's Destroyed City Ancient Monitor lizard ensures mobility by reducing internal production facilities and further enhances laser output.

    A flame core is implanted inside the body, which emits breathing flames, burns enemies, and also emits lasers and missiles, which can use the body's ability to create a powerful earthquake.


    Tips and Strategies[]

    Here is a reliable strategy for the time-attack Fatal Canyon (8-9 minutes, depending on the players' level). Requirement:

    • High-level AI for additional firepower and HP. Without a healing flag, you need 130 HP+ or damage reduction items.
    • Anti-zombie weapons: P90 Wild Shot / Fatal Wasp recommended, followed by SR-25 Burning Shot and AA-12 Buster / Infection.
    • Damage reduction items (ZM2 / ZM3 rewards), this helps to reduce the chance of dying against Uranus' attack.
    • Gold Drones (Or Aero Drone if you don't have one), either go with 4 + 1 Healing Flag for better survival chance or 5 Drones for maximum firepower. Note that going no Healing flag means everyone's responsible for keeping an eye on their HP, this isn't a matter if all players have Gold Drone.

    In Round 1, all 5 players should stay at the left side and just shoot across the dam to lure zombies to their side, letting the Drones take care of 'em as they jump. This section can't be sped up, so the goal is to keep the initial HP / AC as high as possible.

    Round 2 is straight-forward, though it's recommended that 2 players stay at the second slope and 3 at the bottom to kill zombies faster. Drones will help to ease the job.

    Round 3 is the trickiest part, as it requires some luck to kill Longbill as fast as possible. Usually, the favored pattern would be Longbill staying at the north side, jumping across 2 chemical plants and 2 ledge taking shot and throwing a gas grenade - everyone must be within this distance for the Drones to attack him as well. If he attempts C4 planting, use concentrated firepower and hope to stunt him, otherwise, one player will have to take care of the C4.

    Against Uranus, the best strategy is to not dodge his first attack. Once the round start, one player should grab the Iced Bazooka and fire at him (Give delay between 2 shot to maximize effective time), one will take care of the zombies and the rest shoot at his mouth. Hold the position and blast him - use the Healing flag to stay alive, or HypoMed yourself.

    Move along the ledge and keep targeting his mouth - once he breathes fire for the second time, jump across the canyon for a better shot at his mouth. The trick here is to always follow his movement after he attacks, this leaves him in the close distance for the best damage inflict.

    When Uranus and all soldiers get to the end, the tactics are as follows:

    • If you're in L&R sides, stay close to the jumping platforms, or you won't have much time to dodge green laser attacks.
    • Using a jumping platform to avoid earthquake attack is not as safe as jumping in place, because you may still get damaged when in midair somehow while jumping in place doesn't have this problem.
    • If Uranus sweeps its head when in L&R sides, but without changing the side it's targeting, be warned because it means Uranus is going to use green laser attacks, move as fast as you can if you're in unfavorable positions.

    Trivia[]

    • Fatal Canyon combines almost all aspects of all ZM generations, include progressing through the area (Survival), defending an object (Defense Mode), and using soldiers' weapons and tools to beat the boss (Assault & ZM3 mechanics). The only missing aspect is Racing since no section requires traveling through the course on a hoverboard.
    • This is the only PvE map that has all waves split up from each other (Shipyard only has one split at Round 5). Probably it's done to ensure all players would reach the bosses at the same time, and also has a bonus of refreshing the F-skill timer so everyone can use their tools right at the start of each wave.
    • This is the first PvE map that features voice instructions, as the older one only has text communication from the GR center. The scripts are created for Chinese voice, however, so when English voice was added, it overlaps with each other quite frequently since Chinese instructions are shorter so the text line plays before the voice completes.
      • CF Russia once again uses a custom voice instruction in Russian, but the instructor is now female instead of male.
      • After a recent patch, the script has been updated to sync with the audio, so instead of cutting off the voices to update the texts, it will wait for the instruction to play out first then display new texts as new audio lines are played.
    • After Uranus performs a nuclear explode attack, a voice will hint you that: "When nobody is in the batteries, the batteries won't get damaged.", telling that everyone should leave the batteries and hide behind them while Uranus is using this attack, makes soldiers and batteries all safe. However, soldiers who leave the batteries will be thrown far away, giving them very little time to come back and hide. A useful tip is to hit E as soon as the message appears to have the maximum time needed to return to hide behind the batteries.
    • CF Europe named the final boss as Atlas, the same as the one from Devastated City instead of "Uranus". The name of the boss was changed simply to avoid "Uranus" jokes.
    • Recent updates in CF Vietnam changed the wavenumber for Very Easy to Medium setting, display only 2 rounds instead of 3. This is because the final battle against Uranus is not included in the first 3 settings. With this update, Fatal Canyon now has the proper round indicator based on its difficulty setting like Hell's Tower.
    • In CF Philippines, if a player successfully finished the Fatal Canyon map after the game, it does not count the number of times you've finished the map.
      • After Longbill is defeated, it doesn't proceed to Uranus, in which the players were stuck. The bug is about the Special Mission of Longville brothers.
      • Grenade Launcher and Induction Launcher is unavailable to use. Now fixed in certain patches.
      • The bug is now fixed after a certain patch which also counts the number of times a player finishes Fatal Canyon.
    • There is a bug that if you go to a room when players are in the bonus round, you will be in the Uranus stage and can't shoot the Longville brothers (except the first player), making it hard to win.

    Gallery[]

    Videos[]

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