Commander is a new class card available in Wave Mode / Super Soldiers.
Role[]
Commander's role in a team is support for teammates. By placing flags, he heals, increase power and can give a few seconds after death to return the favor.
Default Skill[]
Commander's secondary weapons have increased damage and improved range.
Active Skill[]
When level 5 is reached, pressing F will allow the Commander to select between three flags, which he can then place on the ground, which creates a field in 5 meters. The effects of the three flags are as follows:
- Healing Radius - heals certains amount of health points per seconds to everybody within the radius, with a chance to leech health, like critical hits but heals the amount done on that bullet instead of more damage.
- Damage Boost - increases overall damage to everybody within the flag's radius, but it also provides the chance of critical hits, which deals even more damage.
- Last Stand - gives every teammates who died within the flag's radius a Colt 1911 (named Commander Pistol when using Last Stand) and few seconds to attempt killing off enemies.
For maximize effect, Commander users should select Damage boost flag, place it in key area where teammates engage with enemies a lot so they can finish off opponents quicker (Healing should be a Medic's job). For distance fight, the Commander should equip powerful sniper rifle (Barrett M82A1) and hang back inside the flag's radius to pick off enemies from distance - if someone comes too close, switch to a powerful pistol (Mauser, Dual Colt...) and blast them. The secondary weapon damage boost coupled with flag effects will wear them down in no time.
Skill Upgrades[]
- This section is incomplete: