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Hero Mode X
HMX Expansions

Hero Mode X is the third Mutation Mode variant, which pits soldiers against bigger threats that are leading the mutants armies. Thus, humans call in reinforcement to help them fend off the menace. This mode also includes two expansions.

Aliases

It's available in every version under the following alias:

  • Terminator Mode.
  • Hero Mode eXtreme.
  • Zombie Terminator.
  • Predator Mode.
  • Xeno Mode.
  • Xeno's Attack.
  • Zombie V4

Basics

The match will start with a maximum of 16 players, of which up to 2 players will turn into Berserk Mutants and one player becomes the Mutant Boss, Xeno.

In this mode, Mutants won't be knocked back when shot at. Instead, they will just slightly freeze in place at the cost of having such less durability that even non-WWIP weapons could easily deal with them. Mutants also respawn infinitely and immediately unless they get killed by melee weapons, making killing them permanently very hard. Mutants also regenerate health very fast, 1000 HP/second.

To make up for this, Soldiers get Supply Crates far more often, around 45 seconds between each wave. They also start with a 240% attack power boost allowing them to deal much more damage against mutants. Each soldier infected or killed adds 10% to this power until it reaches the maximum value of 340%. At this point, the remaining soldiers in the room may become the Commando by pressing "E".

Xeno vs. Commandos

As the Mutant Boss, Xeno has the responsibility to take on the Soldiers most of the time to bring victory to the Mutants. He has a longer attacking range than normal Mutants, a special ability to prevent any damage to him for a short amount of time ("G" skill), and he can see where all soldiers are. He is the only one who can finish a Commando quickly with his high-damage-dealing attack. A left-click attack will deal 2000 damage to Commando, and a right-click throw 2 strikes, each deals 3000 damage.

As the "Super Hero", Commando's only goal is to exterminate all Mutants in the room without getting killed. Up to 3 commandos can appear (In a room with 16 players), and they are armed with Dual Kukri, which can make quick works on any normal Mutant. Commando starts with 7000 HP and they can't be mutated, only be killed. Together with Mutation vest, Commandos are quite dangerous when grouped. However, Commandos still move slower than the mutants, so they could get surrounded and outnumbered easily.

Strategy

Soldiers

Melee kill

Killing mutants with melee weapons to prevent them from respawn.

  • Because mutants won't get knocked back, remember to back down while shooting at them. Standing in place is not an option unless you have a companion defending you. It's also recommended to use MGs for defense and SMGs for hunting. Gatling Gun isn't recommended (except Infernal Dragon and its variants) unless you know that your team can help defend you. Shotguns (advisably semi-auto) is also useful for hunting. Rifle will be useful if players pack with enough spare ammunition. Snipers (any bolt-action) are not recommended (though Barrett M82A1 & its variants are useful it works also the AWM-Red Frame Hawk which includes the VVIP perk). Semi-automatic sniper rifles are useful just be sure you have enough spare magazines and boosted magazine capacity only ideal for defense similar to MG and sometimes can be a hunt for near-dying mutants.
  • Pistols are not useful for an engagement at all but will provide enough help as backup (when primary weapons are empty). Some pistols like VVIP pistols, Mauser M1896, COP 357, Python, PMR 30, buffed Colt 1911 variants (such as Balance and Graffiti) and newer USP variants (such as Digital Camo and Royal Dragon) are considerably useful for backup.
  • Using weapons with melee secondary attack (i.e AK47 Knife, M4A1-VIP,...), so you can easily take down mutants when they're low on HP without having to switch the melee weapon, as it's much more convenient and faster.
  • Bio Grenade deals a very large amount of damage, so don't waste it so quickly. Keep it until the very last moment you can or at least when 3 or more mutants are close together. You can score 4-5 kills easily with one good throw.
  • To truly beat the mutants, you must kill them with any melee weapons. Shoot until they flash red, switch to your melee, then quickly slash them to death. This will reduce the number of mutants in the room, allowing you to defend longer. This can also apply to Xeno or Havoc.
  • Try to avoid slow, heavy, and/or weak melee weapons when you want to take down mutants, as mutants may take the chance to infect you if you're not fast enough. Use fast, lightweight, and/or strong melee weapons (such as Bladed Knuckles, Dual Karambit,...) instead.
  • Kill the high-level mutants first because they have high HP than the normal ones and when they respawn, their level will be back to Level 1.
  • Shoot Xeno or Havoc when they get point from the body because when they respawn, the level doesn't disappear.
  • Kill Xeno or Havoc when you have a chance. His secondary attack can take 6000 HP from you if you're Commando.
  • When there are only a few mutants left, players can go hunting them down for extra points or finish them off with melee to finish the round (though it is an option to stand on their guard until the time is up as mutated players will hide somewhere & come out surprisingly to infect surviving players, which will cause panic to the rest of surviving players). If Xeno or Havoc is still alive, players should do enough precautions (standing on guard 'til the time is up is recommended).

Mutants

  • Forget about the knockback-reduction item, it won't help much in this mode.
  • Use backward bunny hop to reach soldiers, this prevents them from shooting your head and limits the knockback effect. Try to combine with left-right strafing to confuse them even further.
  • Don't always rely on Xeno. Two or three mutants should follow him and charge at those Soldiers. As most players will focus on Xeno, you will get some rooms to get close enough to mutate them.
  • Remember that you won't get knocked back - try to ambush soldiers at corridors, staircases, corners... Even if they shoot at you, you should still be able to mutate them.
  • Watch out for melee attacks from other soldiers. While you are charging toward a group, someone could sneak up on you and slash your head, and with luck, he could get the finishing blow, thus sending you to Observation Seat.
  • If you get melee challenged by someone and you know you could get killed (i.e someone with a Kukri or Shovel and he may still have a mutant vest), try showing yourself to the other soldiers. Most of the time they will shoot you dead and you can respawn and try again.
  • Be careful with the soldiers who are using weapons with melee secondary attack on their hands (i.e AK47 Knife, M4A1-VIP,...), as they can easily take down low HP mutants with their secondary attack while capable of continuing to shoot other mutants. Try to attack them at the back or when you have high health.

Trivia

  • When HMX was first released, a glitch occurs that allows soldiers to score grenade kills as Mutants. If a player throws a grenade toward other soldiers and then becomes a Mutant (after the countdown or getting infected), the grenade will kill other soldiers because that player is now on the Mutant's side. This was fixed in the subsequent patch.
  • With the updates that bring many VVIP & overpowered weapons (especially TMP variants), HMX has been considered the most unbalanced mode of the game. This infuriates a lot of players to the point that they quit the game immediately if they become Mutants (even when they become Xeno)
    • Especially, because VVIP weapons boost ammo, players that have them will have more chance last longer in each round than those without one. This also means that those who become Mutants in a round will be killed a lot.
      • This is the most notable disadvantage for Dread as they only have 2000 HP, which means they will be killed in less than a fraction of a minute by those using VVIP weapons or overpowered ones. In CF Vietnam, one shot from Barrett M82A1 can deal critical damage or even take down one Dread immediately.
      • Xeno, while having a huge amount of HP and retaining that if got killed (unless via melee), also has a significant disadvantage: Xeno can be seen through walls, thus making it a strong yet predictable threat.
      • It's nearly impossible for Mutants to fight back without luck or using Maiden or Assassin. However, toxic players may vote to kick Maiden. Even those not using them can also be unjustly kicked if they hide instead of showing up to be shot at.
  • The soldiers are completely invincible during the timer countdown (even falling damage is disabled). If a soldier gets killed due to a map glitch, the attack power boost will go up 10% as if they were infected, and the player will respawn as a mutant immediately and the timer countdown will be glitched; also mutants can't infect the soldiers until the glitched timer expires. The glitched timer countdown was subsequently fixed on later patches.
    • This has been addressed after Mutant Escape Mode update, in which if a soldier dies due to a map glitch, they will have to wait until the countdown expires to respawn as a mutant.
  • After a soldier won any rounds. They can still use a melee weapon to kill mutants permanently in a very short time before advancing to the next round, kill or death will not be counted, however. This is now fixed.
  • If you throw Bio Grenade before becoming Commando and kill mutants with it, they won't appear any longer. This is because any kill as Commando is considered permanent, and the game can't tell the difference between a grenade kill and a melee kill at that moment. This has been fixed later.
  • In the Mobile version, there are no Expansion Packs available for HMX - instead, players will turn into Commando if they use a male character and turn into Nemesis if they use a female character. In the Web version, there are no Expansion Packs available for HMX as well - players will turn into Nemesis regardless of the character they are using.
  • In CF Philippines, upon the mode's release, it does not have the Vote Kick system but later it was added, possibly to kick a cheater due to massive complaints and to have fair gameplay.
    • Also, in CF Philippines. When either soldiers or mutants won the round, the sound itself is muted. This hasn't yet been fixed.

HMX Expansion Pack

Newer maps starting with Amusement Park and Seaside Hotel released for HMX feature new exclusive characters - Ranger and Havoc. They are the equivalent of Commando and Xeno, but with different weapons and performances.

Additionally, the variant, Ghost Vs Mutants, also use Ranger and Havoc.

Parasite Expansion

Main article: Parasite Expansion

See also

Gallery

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