Items are functional items players can use during their game to gain advantage over other players or benefit themselves. Most items can be purchased from Item Shop, though some can only be obtained via specific events and reward system.
NOTE: Not all of the items listed here are available in all CF servers. Some may be absent for several reasons.
Functional Items
Item | Image | Description |
---|---|---|
Bulletproof Helmet | Reduce 25% damage hit on the head | |
Bulletproof Vest | Reduce 25% damage hit on body | |
Bag 2 | Add an additional bag to players' storage. CF Japan only | |
Bag 3 | Add an additional bag to players' storage | |
Bag 4 | Add an additional bag to players' storage | |
Bag 5 | Add an additional bag to players' storage | |
Bag 6 | Add an additional bag to players' storage | |
Bag 7 | Add an additional bag to players' storage | |
Fast Respawn (3s) | Set respawn time in TDM, FFA, Escape Mode and Shadow Mode (Infection) to 3 seconds. CF Japan only | |
Fast Respawn (4s) | Set respawn time in TDM, FFA, Escape Mode and Shadow Mode (Infection) to 4 seconds. CF Vietnam only | |
Fast Respawn (7s) | Set respawn time in TDM, FFA, Escape Mode and Shadow Mode (Infection) 7 seconds. CF Vietnam and Japan only | |
C4 Kit | Fast setup / bomb defuse (-2 seconds) | |
Grenade Bag | Allows 3 basic grenade types (A, B and C) to be equipped in one bag. S&D, Ghost and MM/HM/HMX only | |
Fall Damage Reduce | Reduce fall damage when falling from great height. Stackable with skilled characters. | |
Foot Step Noise Down | Reduce footstep sound. Only BL force in Ghost Mode | |
Breath Noise Down | Reduce breath noise. Only BL force in Ghost Mode | |
Ghost Kit | Turns players invisible when playing Ghost Mode (BL side). CF Japan only | |
IGN Color Changer | Change players' IGN color | |
Chat Text Color Changer | Change players' chat text color | |
EXP Plus | 50% bonus EXP | |
GP Plus | 100% bonus GP | |
Extra Mission Ticket | Allow players to set up extra mission. Now unavailable and unusable after the New Mission System update. | |
Badge Plus | Double players' result for faster badge upgrading. Does not apply to Profile result | |
Buddy Gift Box | Receive random prizes upon opening. Given to players after receiving nomiation via Buddy Referral System | |
Lucky Box | Receive random GPs upon purchasing (max 60.000). Acts as EXP plus 50% card for 1 day. CF Vietnam only. | |
Megaphone | Send a PA to all players in the same channel. | |
Super Megaphone | Send a PA to all players in the same server. | |
Pistol Ammo Mag | +1 ammo mag for all Pistols in bag. Stackable with character item. | |
Shotgun Ammo Mag | +1 ammo mag for all Shotguns in bag. Stackable with character item. | |
SMG Ammo Mag | +1 ammo mag for all SMGs in bag. Stackable with character item. | |
Rifle Ammo Mag | +1 ammo mag for all Assault Rifles in bag. Stackable with character item. | |
Sniper Ammo Mag | +1 ammo mag for all Sniper Rifles in bag. Stackable with character item. | |
MG Ammo Mag | +1 ammo mag for all MGs in bag. Stackable with character item. | |
Call Sign Change | Allows players to change their In-Game Name (IGN). Available as item in CF PH and CF EU. | |
Gold Box | Special Mission System prize. Can be saved and open at any time. | |
Saturday Box | Attendance System reward for logging in at Saturdauy (once per week). Can be saved and open at any time. | |
Sunday Box | Attendance System reward for logging in at Sunday (once per week). Can be saved and open at any time. | |
Big Reward Box | Attendance System reward for logging in 28 days. Can be saved and open at any time. | |
EXP Bonus (VIP) | 10% EXP Bonus (1 day). Available in all servers with upgraded VVIP System. | |
Effect Renewal | Renew Rings' effect. Can be used one by one or 10 at once. |
Mutation Mode & variants
Zombie Mode Items
Item | Icon | Description |
---|---|---|
Small HypoMed | Restore 20 HP upon used. Max carried per ZM match is 999. | |
Large HypoMed | Restore 60 HP upon used. Max carried per ZM match is 999. | |
Revival Token | Allow players to revive themselves or teammates once they run out of default lives. Max carried per ZM match is 999. | |
Intrusion Coin | Allow players to enter room that progressed beyond join-able waves. Only obtainable via Fever System. Max is 999. | |
AI Bag Change | Allows players to switch bag anytime anywhere they want during Assault match, but players cannot drop their weapons. | |
Reward Crates | Grant players random prizes within the crate. Received after beating ZM matches and meet the point / boss token requirement. See Reward Crates for full list. | |
Gold Tickets | Allows players to open Gold Boxes upon completion of a Defense Mode match. | |
Ammo Belt | Grants infinite reverse ammo for equipped weapons (not applied to turret guns). Usable in all Zombie Mode variants (ZM, ZM2 and ZM3). | |
Gold Coin | Used to craft weapons and sentry gun gold (Combination Item System). | |
Sentry Gun Gold | Used to enhance Sentry Gun's levels in Shipyard (level 5) and Battleship (level 7). Can be enabled / disabled. | |
Blueprint Cards | Can be used with Gold Coins to exchange for preset Blueprints. | |
Default Skill reset | Reset players' Default skills with Skill points (ZM3). | |
Active Skill reset | Reset players' Active skills with Skill points (ZM3). |
Wave Mode
Item | Icon | Description |
---|---|---|
Gem |
Used to enhance Wave Mode's class cards, GP Item. For the full list, check out Enhancement Gem | |
Premium Gem |
Used to enhance Wave Mode's class cards, Cash Item. For the full list, check out Enhancement Gem | |
Gem Removal Coupon | Allow players to remove gems added to any class card. | |
Enhance Stabilizer | Greatly increase success rate for card enhancing and prevent any level loss upon failed enhance. |
Shadow Mode
Colored Muzzle Flames
- Main article: Colored Muzzle Flames
Sprays
- Main article: Sprays
NameCards
- Main article: NameCards
Misc Items
These are functional items not found in the Item tab but in Character tab and must be worn on your characters to take effect.
Item | Icon | Description |
---|---|---|
Flash Guard |
Reduce flash effect from Flashbang. Stackable with character's special skill. | |
Smoke Helmet |
Allow better view through smoke caused by Smoke Bomb. Stackable with character's special skill. | |
Golden Mask | Gives FP upon purchase. | |
Pistol Ammo Mag | +1 ammo mag for all Pistols in bag. Stackable with its counterpart Item. | |
Shotgun Ammo Mag | +1 ammo mag for all Shotguns in bag. Stackable with its counterpart Item. | |
SMG Ammo Mag | +1 ammo mag for all SMGs in bag. Stackable with its counterpart Item. | |
Rifle Ammo Mag | +1 ammo mag for all Rifles in bag. Stackable with its counterpart Item. | |
Sniper Ammo Mag | +1 ammo mag for all Sniper Rifles in bag. Stackable with its counterpart Item. | |
MG Ammo Mag | +1 ammo mag for all MGs in bag. Stackable with its counterpart Item. | |
Ring Silver | Worn on players' hand. Part of the Accessory System perks. | |
Ring Gold | Worn on players' hand. Part of the Accessory System perks. | |
Snake Ring Silver | Worn on players' hand. Part of the Accessory System perks. | |
Snake Ring Gold | Worn on players' hand. Part of the Accessory System perks. |
Trivia
- Most of the Items are one-usage only, so if players happen to own two or more, only one can be activated - once it's set to active, the other one immediately become inactive.
- Because of the game's age, SmileGate / Tencent have a habit of adding new entry for old items instead of reusing the older one - this happens when new modes arrive with prizes that requires common items to be used like Armors, Flash guard, Fall damage reduce, etc... This results in the items NOT stacking with players' owned one if they buy it from Item Shop since the two items are separated in the index.
- Another move that can only be described money-grabbing is that lots of items won't even stack together, creating separate pieces in players' storage. This means it's impossible to collect free items long-term - instead of 1 armor with 70 days usage, you get 10 armor with 7 days usage each. This, however, can also be advantageous for players for functional items that combines effect (such as ammo mags) - example: When you have 4 Shotgun Ammo Mag 7d each, all of them can be used and you will gain 4 extra mags ingame rather than just 1, which can be devastating especially when boosted up with Mutation Ammo Mag.