Juggernaut is the strongest class in Wave Mode and thus stay in the front line to distract enemy and towers, giving their teammates time to do other jobs from behind. The Juggernaut is quite useful in rushing enemy towers with their suit - it allows them to take a few hits and force the tower into attack mode so everyone else can damage it. Also he starts with higher HP max, so he is not easy to kill in one on one battle.
Juggernaut has the highest HP max at the start of the match, and this number gets higher and higher each time he levels up. This make him quite hard to kill.
At level 20 and a +10 cards with full premium gems, Juggernaut will have 3000+ HP, 50% more than all other classes so he's pretty much impossible to take down in normal battle without any class' special skills.
When level 5 is reached, pressing F will let Juggernaut wear his EOD-9 bomb suit on. It reduces damage taken to minimal, even against enemy towers. The suit also protects Juggernaut against Airstrike, allowing him to survive an entire wave.
Juggernaut is best used against Shock because most of the time, Shock users will run out of ammo before they can kill Juggernaut, and the Juggernaut's high HP allows them to take more damage before going down. However, smart Shock players can use his / her agility to run away, wait for Juggernaut's F-skill to wear off, then come back and kill him. Juggernaut also works well against Panther when competing for Supply Boxes - a well timed skill usage will allow Juggernaut to take several oncoming Mortars without dying. Finally, Juggernaut's skill can be used as a last-resort suicide when trying to retake control of the Mortar (After his teammates got it but got wiped out by enemy team) - he can throw a flashbang into the drop zone, activate F-skill, rush in and use the Mortar right away. Enemy players will eventually recover and shoot back but the suit should provide enough cover for Juggernaut to fire all 3 shots before going down.
|Cooldown Time Reduced.||1%||2%||3%||4%||5%||10%||12%||14%||16%||20%|
|Active Skill Time Increased.||1%||2%||3%||4%||5%||10%||12%||14%||16%||20%|
|Damage Taken Reduced.||1%||2%||3%||4%||5%||10%||12%||14%||16%||20%|
|Max Health Increased.||2%||4%||6%||8%||10%||20%||24%||28%||32%||40%|