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"Based on the SR25, which has excellent semi-automatic fire and stability and accuracy, this weapon is equipped with a dot sight on the top of the scope and a silencer for versatility and power."
- in-game description


Knight SR-25 Burning Shot is a specialized semi-automatic sniper rifle variant of Knight SR-25 featured in CrossFire.

Overview[]

This weapon features a Burning Shot skin (red and yellow color schemes) with an attached silencer like the Ares variant, but the backup sight has been replaced with a dot-sight scope above the main scope which provides better peripheral vision, plus a mini grenade launcher with pistol grip under the barrel. It comes with 20 rounds magazine and enhanced drawing and reloading speed also; furthermore, has a new firing sound that is much quieter, making this gun ideal for sniping Ghosts from distance.

Being an Anti-Zombie weapon, this weapon is equipped with 50 rounds of the mag in Zombie Mode (with 150 in reserve), allowing it to pick off zombies more effectively. It can also be fired no-scope with 100% accuracy, as the usual crosshair displays, unlike other Sniper Rifles that usually have it hidden - also, this gun has a much faster-firing speed when zoomed in, and firing no-scope is also slightly faster than in PvP mode. It is also equipped with AP bullets which makes it more powerful against zombies and bosses. Also, when the energy bar is full, pressing 1 will switch to Grenade Launcher mode, functioning similar to FAL Custom-Camo except that it can deal massive damage against zombies and slow them down as well.

Advantages[]

Normal Mode[]

  • High accuracy.
  • Fast firing speed.
  • Fast reloading speed.
  • Fast drawing speed.
  • Lightweight.
  • Has two spare magazines (in CF Philippines).
  • High magazine capacity. (20 rounds, PvP only).
  • Quiet firing noise.

Zombie Mode[]

  • High damage dealing.
  • 100% accuracy.
  • Visible crosshair.
  • Breakneck firing speed (on zoom scope).
  • Very high magazine capacity. (50 rounds, PvE only).
  • Can switch to Grenade Launcher mode.
  • Massive damage on Grenade Launcher mode.
  • Deals DoT (Damage Over Time) and slow effect on enemies in Grenade Launcher Mode.
  • Very low recoil using both scope and red-dot sight.
  • High magazine reserve.

Overall[]

  • Usable backup red dot-sight.

Disadvantages[]

Normal Mode[]

  • Moderate damage. (Still has a capable of one-shot kill; bit-lesser than Ares variant)
  • Medium recoil.
  • Only has single spare magazine. (except in CF Philippines)

Zombie Mode[]

  • Requires some time to switch into Grenade Launcher mode.
  • Limited grenade launcher ammunition capacity.

Overall[]

  • Requires double-tap RMB to use back-up RDS sight.

Availability[]

  • Available in all CrossFire versions.

Variants[]

Trivia[]

  • This is the first weapon to feature both scope and alternate function that's independent of each other (Unlike scope + burst shot that shares the same RMB button on some weapons like G11). It's also the first weapon to feature both long-range scope and dot-sight scope for CQB situations.
  • This weapon has a unique reload animation compared to the other Knight SR-25s, due to the mini grenade launcher that offsets players' left arm. Instead of pulling the magazine out, player characters simply eject it and place another one in (like with AT-15 Afghan).
  • The grenade launcher module installed into SR-25 Burning Shot is an M320 Grenade Launcher Module, which comes with a range finder sight that's switched up when using Grenade Launcher mode.
  • Unlike the AA-12-Buster and P90-Wild Shot, using Charge Mode will not automatically reload the Knight SR-25 - once 5 grenades are used up, players will go back to their original ammo count before the switch. This makes sense because the AA-12-Buster uses reload animation while P90-Wild Shot just replaces guns, so the mags would be refreshed in the process.
  • It's possible to have unlimited grenade launcher ammo by firing off 5 rounds, then immediately switch to your pistol/melee and refill at the ammo station. Switchback and the ammo count will go up to 1/4 again. This process can be repeated as many times as players want.
    • Following the 1259 patch, CF Vietnam has patched this glitch. It also patched the same glitch by using AI Bag Switch.
    • There is another way to have unlimited grenade launcher ammo, the player must have at least two Knight SR-25 Burning Shots and AI Bag Switch, they use the same energy bar, so all the player has to do is wait to fill the bar of the first gun, then switch bag to the second, switch back to the first gun, use Grenade Launcher then switch it back to normal mode, switch bag to the second gun and finally switch back to the first gun. This glitch has been fixed later as well.
  • In CF Philippines, this gun was released along with ZA3 Mode content, instead of Fatal Canyon. Like the other Anti-Zombie weapons, it is categorized as a specialized weapon and does not drop upon death.
    • Right after its release, there is a damage bug where this weapon, along with other AZ weapons (except for the M240B-Tesla) deals very little damage (i.e 1 bullet = 1 damage) to zombies in PvE modes. It was later fixed in emergency maintenance the next day.
    • It also has 2 spare magazines in PvP modes, making it effective on long battles.
  • This is the second Anti-Zombie weapon to feature a Weapon Inspection animation upon entering a Zombie Mode room or first picking up by a player. The first one is the AA-12-Buster.

Gallery[]

Videos[]

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