M16 is one of the starting weapon for all players in CrossFire.
The M16 is unlocked by default and is available from the very start without the need to purchase it (except CF Japan where you have to choose start weapon from the list: AK-74, M16, Steyr AUG A1, M700, SVD, XM1014). M16, as a basic rifle, cannot be sold. The M16 has low damage for a rifle and usually requires 4 shots to the chest to kill. This is not easy to do because of the M16's lack of stability. The recoil is random and even when single-shooting, the weapon may occasionally kick diagonally upwards. The weapon has a slow rate of fire and is often defeated by SMGs in close combat.
The M16 is a good training weapon, teaching players to be more patient and make their shots count. However, the M16 fails at practical use and is outclassed by every other rifle in game.
Spray at close range, burst or single shot at medium range, single shot at long range. Firing while crouching is recommended to further stabilize the weapon. Spraying while crouching usually gets at least the first 2 shots to hit the enemy. Never spray at longer ranges, as the recoil is random and tends to shoot diagonally when spraying.
- Easy to control.
- Better power than M4A1.
- Default gun.
- Still good without repair.
- Medium recoil.
- Medium reload time.
- Low fire speed than M4A1.
- CF Japan is the only version players can obtain this gun freely by exchanging 30 coupons (14d). It's also the only way to obtain a temp. M16, something other CF versions don't have the ability to.
- In the early years of CF Vietnam, the M16, along with the Remington M700, could have been sold for GP. Once you have sold it, you cannot get it back.
- M16A1 was the primary US rifle of the Vietnam War and one of the most famous guns in the world. The most likely reason CrossFire chose the M16 as the starting gun is because it was one of the first assault rifles ever developed, alongside the AK-47. Some armies and rebel groups today still use the M16 in its original form.