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Demolition Expert The Juggernaut Field Medic The Marksman The Blaster The Panther The Hunter The Shield
Shock Trooper FuzzyThe Commander The Joker The Blaster (Gold) Shock Trooper (Gold) Fuzzy (Gold) Coming Soon!


TechCard Medic

Combat Medic is a Class card available in Wave Mode. It's available to all players by default

Role[]

Medic is most suited for players who prefer support role as well as luring enemy's firepowers. In early battle, the Medic is quite strong due to his HP regeneration, and later on he is the only one that can keep teammates healthy on the enemy lines.

Default Skill[]

Medic has HP regeneration. Whenever he is not taking damage, his HP will slowly refil, faster than when standing next to a tower but the HP recovered is quite low. This can be sorted out by upgrading Medic class card.

Active Skill[]

When Level 5 is reached, pressing F will let Medic bring out his Medic Grenade. It's a chemical bottle that break on impact, creating a blue smoke screen (green for enemies) which instantly heals himself and teammates once thay entered it. Enemies on the other hands will be poisoned and slowly lose their health while their screen flashes green, making it harder for them to see and aim. This effects will last even after Medic has been killed, so it's wise to not use Medic Grenade too early, especially when rushing supply boxes. Wait till lots of players (teammates and opponents) gather around before throwing one, this will effectively heal your teammates so they can last longer while finishing off enemy players.

In a well balanced battle, the Medic should be targeted first and taken out ASAP, especially if they have high level card. Juggernaut and Shock players should rush the Medic and block their grenade and kill them before anyone else; this will prevent enemy players from healing when you try to finish them off.

Skill Upgrades[]

Skills
1
2
3
4
5
6
7
8
9
10
Cooldown Time Reduced. 2% 4% 6% 8% 10% 20% 24% 28% 32% 40%
Healing Effect Increased. 1% 3% 5% 7% 8% 17% 21% 24% 28% 35%
Poison Effect Increased. 1% 3% 5% 7% 8% 17% 21% 24% 28% 35%
Health Regen Increased. 1% 2% 3% 4% 5% 10% 12% 14% 16% 20%

Gallery[]

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