Mutants are special characters in CrossFire, available in Mutation Mode and all of its variants.
- Mutants - CF North America and CF Brazil
- Ghosts - CF China
- Zombies - Most versions
All mutants represent players in a room that are chosen as host mutants or infected by other mutants. They have very high HP, allowing them to take a lot of hit, but can only use melee attack to infect other soldiers. When getting shot at, mutants will be knocked back (MM/HM) or slowed down on their track (HMX/MKM), making it harder for them to reach Soldiers.
Each mutant has their own special skill, activated by pressing G. Infected/respawn mutants (Except Xeno/Havoc) starts at level 0 and must earn evolve point by infecting other soldiers, getting hit (Hero Mode) or absorb point from other dead mutants. Once a mutant reach Berserk level (2), they gain 2000 more HP and can start using special skill (Cost 500 HP each). Reaching Titan level (5) nets them another 2000 HP.
|Mutants||Names / Skills||Information|
|Mutants||Default mutant in the North American version. While his attack are slower, it has a longer reach than the Dread mutants.|
|Dreads||Default mutant in every other versions. As the very first mutant ever designed, in first person; it's simply a human with claws.|
|Maiden||Mutated woman nurse with partial invisibility abilities as well as being able to jump higher than most other mutants in the game.|
|High Jump / Partial Invisibility|
|Smoke||Mutated general officer with a mechanical backpack merged to his body, used to spew out smoke screens to blind soldiers.|
|Black Smoke Screen|
|Assassins||A cunning mutant who managed to aqcuire special repulse grenades which disrupt the position of soldiers.|
|Enchantress||Reanimated corpse seeking for life essences. She acts fairly similar to Maidens, but jumps way higher using her skill.|
|High Jump / Higher Jump.|
|Mutation Spike||A melee weapons that every mutants can use for a faster attack and longer reach. Gives out double evolution points.|
|Mutation Jacket||A special jacket that give soldiers an additional shot before getting infected. Also give extra armor points to mutants.|
|Knock Back Reduce||An item that reduce the stun and knock back effects on mutants, but they might have a hard time to escape.|
- When a mutant reaches 500 health point or below, it will start flashing red light.