Each round has a timer, which counts down from 2:20. Only those who join the game before 2:00 will be able to play that round. Host may adjust the options to make the maps either Melee Only, Pistol Only, or Sniper Only. This mode can consist of first to 5,7,9,11, and 13 wins to finish the match.
This option is only available in CF Korea and CF Japan. It enable weapon purchases in-match, allowing players to buy one of their 10 chosen weapons in each classes before each round begins. TP is used as currency in Elite Mode - if players don't have enough TPs to buy anything, they will be forced to stick with an USP (GR) or Glock-18 (BL)
This option is only available in CF China. As its name suggests, Friendly Fire makes players vulnerable to teammate's bullets, so everyone must be extra careful with potshots and spraying. The damage taken is less severe than enemies fire however (To prevent griefing).
This option is only available in official CFS Tournament client, called Elimination x2. It's still the basic S&D but has no rounds limit. Instead, the first match ends when two teams have played a total of 9 rounds - afterward, both team will switch side and the game continue until a team scores 10 win, at which point the match will end with said team becoming winner. Tying is possible in this mode.
Similar to EM, Black List and Global Risk spawn at different base across the map and try to eliminate the other team to win the round. In this mode, BL has an additional goal - plant a C4 at one of the two designated Bomb Site and protect it until it explodes, and GR will have to prevent it from happening. Once a C4 is planted, GR will have to defuse it even if all of the BL soldiers are killed. If the time is out which BL don't plant C4, GR win.
Lists of Maps
- This is the only mode used in CrossFire International Tournament so far.
- S&D is well-known by the high EXP rewards, as this game mode on average takes longer to finish than any other mode. Besides, successful bomb plant/defusing also give additional experience points. The skill level tends to be higher in S&D as there is no possibility to respawn, and players come for a challenge.
- Despite respawn is technically not featured in this mode, it is actually possible for players to respawn back into the round by deserting then returning back into the round before the time of the round is less than 2:00. However, this is only recommended for players who are ready to lose any kills they have scored before deserting the round or who are ready to have a bad Win/Lose record in Search & Destroy mode.