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Shadow Mode

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Shadow Mode is a players vs players round based mode expending on the original Ghost Mode (just like it was done with Mutation Mode in the past) by introducing some new stealth mechanics and gameplay gimmicks. Available in CF China, CF Japan, CF EU, CF North America, CF Brazil,CF Indonesia, CF Phlippines, and CF SEA.
  • Shadow Mode (Most versions)

DescriptionEdit

This mode is actually multiple modes in one, all using the same general mechanics, but differs with various main objectives, which are all selectable by the host of the room. Those various objectives / sub-modes includes:

  • Elimination: Basic eight vs eight action where both factions try to annihilate each others.
  • Infection: An interesting fast-paced game type where every killed players will switch to the other team.
  • Classic: When playing in ghost maps, bombs must be planted still, however with this mode's mechanics.

TeamsEdit

Both teams have specific features to take into consideration, which highly affect the overall gameplay. It seems that the developers managed to fix most of what players would consider problems in ghost mode; highly encouraging the stealth side to rush (camping will be useless) and disencouraging soldiers to spray too much with their weapons:

Soldier weapons now have a sound meter; when using automatic or fast firing semi-automatic weapons, the meter increase (decrease over time if not shooting). If it completely fills up, the weapon turns into a tracker which reveal their owner's position, forcing them to either abandon it or else the enemy team will be able to track them down.

Shadows (read more) use enhanced stealth equipments which allow them to be invisible when running but slightly visible when stationary, which is just enough for soldiers to eliminate them on sight, so camping is disencouraged. This is basically the total opposite of how the original ghost stealth equipments works and is actually more efficient.

MapsEdit

This mode has two exclusive maps with various gimmick tied to it, but some Ghost Mode maps are also available:

  • Lost Castle: An abandoned castle and laboratory with various security devices.
  • Cooling Chamber: Enclosed chamber with various floor, each providing its own security device.
  • Laboratory: Classic Ghost Mode map sets within an underground laboratory.
  • NightFall: Large Ghost Mode map sets on the rooftops of various buildings.

ItemsEdit

Icon Name Function
ItemIcon 1306 Stabilizing Device Reduce the shadow's gauge's drain rate for longer uses.
ItemIcon 1308 Breath Reduce Reduce breathes sounds when playing on Shadow's side.
ItemIcon 1310 Footstep Reduce Reduce footsteps sounds when playing on Shadow's side.
ItemIcon 1313 Lighter Emit a lighter opening sound, primary use is unknown.
ItemIcon 1320 Whistle Shadow may whistle for help using this item.
ItemIcon 1309 Breath Increase Increase Shadow's breathes sound when playing as Global Risk.
ItemIcon 1311 Footstep Increase Increase Shadow's footsteps sound when playing as Global Risk.
ItemIcon 1307 Weapon Device Affects the soldiers gauge bar, increases the gauge's drain.
ItemIcon 1312 Sounds Device A sound equaliser which allows user to control weapons and environmental sounds volume. Available for both teams.

TrailerEdit

Chinese CrossFire - New Shadow Mode Trailer !01:29

Chinese CrossFire - New Shadow Mode Trailer !

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