Shotgun is a firearm that is usually designed to be fired from the shoulder, which uses the energy of a fixed shell to fire a number of small spherical pellets called shot or a solid projectile called a slug. Most shotguns are chambered for 12 gauge buckshot shells.
Shotguns come in semi-automatic, pump-action, break-action (side-by-side double barrel, over/under double barrel, quadruple barrel), fully automatic, and revolver variants.
Shotguns are very deadly in close range. Upon pulling the trigger, several pellets are fired in a spread pattern. A few shotguns can use slugs which are solid projectiles for long range shooting.
They are rarely used because of weak-medium damage at medium range, except in Ghost mode. Most of the shotguns that released in CrossFire are semi-automatic, but some of them are pump-action or break-action and are generally more powerful as well as more stable & accurate than the semi-automatic shotguns.
Shotguns produce massive damage when fired at close range, however their effectiveness is almost completely reduced when fired at long range. Shotguns can hit targets without needing pinpoint accuracy due to their pellet spread, but centered shots still deal the most damage. Shotguns in general tend to be fairly light in weight, so it is possible to strafe and dodge incoming bullets.
All shotguns in CF vary in shell pellet spread: most shotguns have their pellets spread out widely at medium range, resulting in low damage at those distances. Other shotguns retain a tight pattern at medium range, resulting in more pellets hitting the target (and therefore more damage).
Some shotgun variants can use slug shells that kill in one shot up to long range. But they need time to swap from buckshot shells to a single slug shell or vice-versa. Because the slug is a single projectile (like a rifle bullet), pinpoint accuracy is needed. After shooting a loaded slug, the player has to swap another fresh slug shell again.
One of the worst drawbacks of shotguns is that the full reload usually takes agonizingly long, perhaps the second longest reload in the game. This will leave you vulnerable to attack, therefore reloading in the middle of combat is highly not recommended. To compensate this, most pump-action shotguns that requires manual reload allow players to do reload cancel and fire immediately, although some are slower than others due to the extra pumping animation. Semi-automatic shotguns have shorter reload time, at the cost of unable to fire until the reload is finished.
List of shotguns
- (P) - This weapon is a pump-action shotgun.
- (B) - This weapon is a break-action shotgun.
- (b) - This weapon is a bolt-action shotgun.
- This list only counts stock shotguns, re-skinned variants are included in their respective pages.
- Technically, the Dual Double Barrel is classified as a Shotgun, but it is put into secondary weapon slot, making it the second Secondary weapon not to be classified as a Pistol, along the MAC-10.
- There are four different colors of 12-gauge shells used in CrossFire shotguns so far:
- The slug shells portrayed in CrossFire are colored in green, where as in reality, green slug shells are commonly well-known made by Remington.
- Indonesian players are starting to ban shotguns (sometimes machine guns as well) from entering S&D rooms, especially in maps with a lot of corners (such as Castle and Mexico) since the Serbu Super-Shorty had been released. This is because the tendency of the shotguns to 1-hit kill opponents at close range is very high in CQB between corners, making shotguns over-powered.
- There's a conflict between noob and expert players in banning XM1014 and its variant from entering S&D rooms, where noob players are pros to the ban since XM1014 is considered as a shotgun while experts are cons to the ban due to the XM1014 is one of the Standard Tournament Weapons and possess the weakest damage among all shotguns in the game.
- Shotgun is the only weapon class (excluding throwing weapons) that hasn't received a VVIP variant. This frustrated many players as they find it stupid to get new shotguns every now and then, yet Tencent seems to have no intention of making VVIP one.
- A common and overused reason for this is the OPed nature of VVIP weapons that could disrupt gameplay balance - this is heavily negated by the fact that lots of rifles / SMGs / Sniper Rifles are getting heavily buffed with VVIP effects, leaving the Shotgun class underwhelmed a lot.
- Tencent has actually released a VVIP variant of AA-12 on the mobile version of CrossFire, however.
- Unlike other Pump Action, A-Bolt Shotgun is the only shotgun that make as Bolt Action.
- Shotgun at Wikipedia.